Реализован сервер на сокетах Беркли.

This commit is contained in:
Artyom 2024-04-15 13:40:27 +03:00
parent bde0cab650
commit a7a5c4963b
5 changed files with 169 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34728.123
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CyberSystem", "CyberSystem\CyberSystem.csproj", "{732F06D2-F9CE-40A3-8281-48D7A41E0F79}"
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{732F06D2-F9CE-40A3-8281-48D7A41E0F79}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{732F06D2-F9CE-40A3-8281-48D7A41E0F79}.Debug|Any CPU.Build.0 = Debug|Any CPU
{732F06D2-F9CE-40A3-8281-48D7A41E0F79}.Release|Any CPU.ActiveCfg = Release|Any CPU
{732F06D2-F9CE-40A3-8281-48D7A41E0F79}.Release|Any CPU.Build.0 = Release|Any CPU
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{732F06D2-F9CE-40A3-8281-48D7A41E0F79}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>CyberSystem</RootNamespace>
<AssemblyName>CyberSystem</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
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<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Server.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
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<ItemGroup>
<None Include="App.config" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CyberSystem")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CyberSystem")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("732f06d2-f9ce-40a3-8281-48d7a41e0f79")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class Server
{
public static void Main()
{
// Настройка IP-адреса сервера и номера порта.
var serverAddress = IPAddress.Parse("127.0.0.7");
var serverPort = 8000;
// Создаем наш серверный сокет.
var serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Привязка сокета.
serverSocket.Bind(new IPEndPoint(serverAddress, serverPort));
// Сервер прослушивает соединения.
serverSocket.Listen(5);
Console.WriteLine("Сервер прослушивает соединения...");
while (true)
{
// Принятие клиентского соединения.
var clientSocket = serverSocket.Accept();
Console.WriteLine("Клиент подключен!");
// Получение сообщения от клиента.
var temp = new byte[1024];
var clientBytes = clientSocket.Receive(temp);
var clientMessage = Encoding.ASCII.GetString(temp, 0, clientBytes);
Console.WriteLine("Получены данные от клиента: " + clientMessage);
// Обработка и отправка клиенту новых данных.
// Отправка сообщения обратно клиенту.
//var serverMessage = "Hello, client!";
//var messageBytes = Encoding.ASCII.GetBytes(serverMessage);
//clientSocket.Send(messageBytes);
// Закрытие соединения.
clientSocket.Shutdown(SocketShutdown.Both);
clientSocket.Close();
}
}
}