Реализован сервер на сокетах Беркли.
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BerklySocketServer/BerklySocketServer.sln
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BerklySocketServer/BerklySocketServer.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34728.123
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CyberSystem", "CyberSystem\CyberSystem.csproj", "{732F06D2-F9CE-40A3-8281-48D7A41E0F79}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{732F06D2-F9CE-40A3-8281-48D7A41E0F79}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{732F06D2-F9CE-40A3-8281-48D7A41E0F79}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{732F06D2-F9CE-40A3-8281-48D7A41E0F79}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{732F06D2-F9CE-40A3-8281-48D7A41E0F79}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {784A31B7-FBD3-428B-B0DB-459BC6F59E16}
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EndGlobalSection
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EndGlobal
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6
BerklySocketServer/CyberSystem/App.config
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BerklySocketServer/CyberSystem/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
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</startup>
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</configuration>
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BerklySocketServer/CyberSystem/CyberSystem.csproj
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BerklySocketServer/CyberSystem/CyberSystem.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{732F06D2-F9CE-40A3-8281-48D7A41E0F79}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>CyberSystem</RootNamespace>
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<AssemblyName>CyberSystem</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Server.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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36
BerklySocketServer/CyberSystem/Properties/AssemblyInfo.cs
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BerklySocketServer/CyberSystem/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("CyberSystem")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("CyberSystem")]
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[assembly: AssemblyCopyright("Copyright © 2024")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("732f06d2-f9ce-40a3-8281-48d7a41e0f79")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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49
BerklySocketServer/CyberSystem/Server.cs
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BerklySocketServer/CyberSystem/Server.cs
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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public class Server
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{
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public static void Main()
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{
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// Настройка IP-адреса сервера и номера порта.
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var serverAddress = IPAddress.Parse("127.0.0.7");
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var serverPort = 8000;
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// Создаем наш серверный сокет.
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var serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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// Привязка сокета.
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serverSocket.Bind(new IPEndPoint(serverAddress, serverPort));
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// Сервер прослушивает соединения.
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serverSocket.Listen(5);
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Console.WriteLine("Сервер прослушивает соединения...");
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while (true)
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{
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// Принятие клиентского соединения.
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var clientSocket = serverSocket.Accept();
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Console.WriteLine("Клиент подключен!");
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// Получение сообщения от клиента.
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var temp = new byte[1024];
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var clientBytes = clientSocket.Receive(temp);
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var clientMessage = Encoding.ASCII.GetString(temp, 0, clientBytes);
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Console.WriteLine("Получены данные от клиента: " + clientMessage);
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// Обработка и отправка клиенту новых данных.
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// Отправка сообщения обратно клиенту.
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//var serverMessage = "Hello, client!";
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//var messageBytes = Encoding.ASCII.GetBytes(serverMessage);
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//clientSocket.Send(messageBytes);
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// Закрытие соединения.
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clientSocket.Shutdown(SocketShutdown.Both);
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clientSocket.Close();
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}
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}
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}
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