12 Commits
26 changed files with 231 additions and 33 deletions
+1
View File
@@ -0,0 +1 @@
.venv/
File diff suppressed because one or more lines are too long
+108
View File
@@ -0,0 +1,108 @@
{
"name": "default",
"starting_position": {
"x": 6,
"y": 1
},
"enemies": [
{
"type": "spider",
"sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png",
"x": 1,
"y": 6
},
{
"type": "spider",
"sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png",
"x": 1,
"y": 2
},
{
"type": "spider",
"sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png",
"x": 12,
"y": 3
},
{
"type": "spider",
"sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png",
"x": 10,
"y": 8
}
],
"floor": [
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 0,
"x_start": 6,
"x_end": 8
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 1,
"x_start": 3,
"x_end": 11
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 1,
"x_start": 3,
"x_end": 11
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 2,
"x_start": 1,
"x_end": 12
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 3,
"x_start": 0,
"x_end": 12
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 4,
"x_start": 0,
"x_end": 12
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 5,
"x_start": 1,
"x_end": 13
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 6,
"x_start": 1,
"x_end": 13
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 7,
"x_start": 1,
"x_end": 13
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 8,
"x_start": 4,
"x_end": 11
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 9,
"x_start": 5,
"x_end": 8
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 10,
"x_start": 5,
"x_end": 6
}
]
}
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 173 B

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 400 B

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 142 B

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 136 B

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 213 B

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 368 B

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 371 B

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 329 B

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 315 B

+3 -33
View File
@@ -1,35 +1,5 @@
Билькевич Дмитрий Михайлович - stud178867@vyatsu.ru
Терехов Павел Сергеевич
Буланов Владислав Денисович - stud178869@vyatsu.ru
Новицкий Глеб Павлович
Бушуев Григорий Владимирович - stud178870@vyatsu.ru
Виноградова Вера Владимировна - stud178857@vyatsu.ru
Катков Максим Игоревич - stud178694@vyatsu.ru
Кобыльников Александр Эдуардович - stud178872@vyatsu.ru
Лусников Егор Сергеевич - stud178862@vyatsu.ru
Лямин Никита Викторович - stud178858@vyatsu.ru
Матвеев Дмитрий Сергеевич - stud178860@vyatsu.ru
Никитин Алексей Павлович - stud178863@vyatsu.ru
Пастухов Алексей Игоревич - stud178873@vyatsu.ru
Петухов Егор Алексеевич - stud178856@vyatsu.ru
Писцов Александр Григорьевич - stud178879@vyatsu.ru
Плужников Артём Александрович - stud181545@vyatsu.ru
Русских Данил Дмитриевич - stud180728@vyatsu.ru
Савиных Станислав Максимович - stud209105@vyatsu.ru
Скобелев Максим Владимирович - stud159357@vyatsu.ru
Терехов Павел Сергеевич -stud178861@vyatsu.ru
Создание игры-головоломки, схожей с классической змейкой
Binary file not shown.
+3
View File
@@ -0,0 +1,3 @@
Hello, World!
This is a test file.
12345
+109
View File
@@ -0,0 +1,109 @@
import json
class filler():
def __init__(self, name = "None", floor_code = []):
self.name = name
self.floor_code = floor_code if floor_code else self.get_default_floor_code()
def export2json(self):
filename = f"DATA/Levels/{self.name}/data.json"
with open(filename, 'w') as f:
json.dump(self.level_data, f)
def fill_level(self, floor_code, name = "Default"):
self.level_data = {
"name": name,
"start_point": {
"x": 4,
"y": 8,
},
"enemy_types": [
[
{
"type": "little_spider",
"sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png",
}
],
[
{
"type": "wolf",
"sprite": "DATA/Sprites/Enemies/Tier 2/wolf.png",
}
],
],
"enemy_spawns": [[
{ "x" : 1, "y" : 3, "tier": 1, "sleep": 600, "delay": 600},
{ "x" : 12, "y" : 7,"tier": 1, "sleep": 9000, "delay": 9000 },
{ "x" : 1, "y" : 4, "tier": 1,"sleep": 800, "delay": 800 },
{ "x" : 10, "y" : 0,"tier": 1, "sleep": 600, "delay": 600 }
]],
"size" : [],
"floor": []
}
# Загрузка пола
# floor_code - закодированная информация об уровне, представляет собой ас массив последовательностей 2х чисел:
# начало пола, конец пола
# Ключами являются координаты по y
sprite = "DATA/Sprites/Floor/floor_grey.png"
y = 0
x_max = 1
y_max = 1
while y < 15:
if y in floor_code:
for x_len in floor_code[y]:
x = x_len["s"]
while x <= x_len["e"]:
if x > x_max: x_max = x
self.level_data["floor"].append({"sprite": sprite, "x": x, "y": y})
x = x+1
if y > y_max: y_max = y
y = y + 1
else:
break
self.level_data["size"] = [x_max, y_max]
def get_default_floor_code(self):
return {
0: [
{ "s" : 5, "e" : 6 },
{ "s" : 10, "e" : 12 },
],
1:[
{ "s" : 5, "e" : 13 },
],
2:[
{ "s" : 4, "e" : 13 },
],
3:[
{ "s" : 1, "e" : 13 },
],
4:[
{ "s" : 1, "e" : 13 },
],
5:[
{ "s" : 1, "e" : 13 },
],
6:[
{ "s" : 0, "e" : 12 },
],
7:[
{ "s" : 0, "e" : 12 },
],
8:[
{ "s" : 1, "e" : 12 },
],
9:[
{ "s" : 3, "e" : 11 },
],
10:[
{ "s" : 6, "e" : 8 },
]
}
+6
View File
@@ -0,0 +1,6 @@
numpy==2.2.3
pandas==2.2.3
python-dateutil==2.9.0.post0
pytz==2025.1
six==1.17.0
tzdata==2025.1