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								DATA/Levels/Default/data.json
									
									
									
									
									
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								DATA/Levels/level_1/data.json
									
									
									
									
									
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| { | ||||
|     "name": "default", | ||||
|     "starting_position": { | ||||
|         "x": 6, | ||||
|         "y": 1 | ||||
|     }, | ||||
|     "enemies": [ | ||||
|         { | ||||
|             "type": "spider", | ||||
|             "sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png", | ||||
|             "x": 1, | ||||
|             "y": 6 | ||||
|         }, | ||||
|         { | ||||
|             "type": "spider", | ||||
|             "sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png", | ||||
|             "x": 1, | ||||
|             "y": 2 | ||||
|         }, | ||||
|         { | ||||
|             "type": "spider", | ||||
|             "sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png", | ||||
|             "x": 12, | ||||
|             "y": 3 | ||||
|         }, | ||||
|         { | ||||
|             "type": "spider", | ||||
|             "sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png", | ||||
|             "x": 10, | ||||
|             "y": 8 | ||||
|         } | ||||
|     ], | ||||
|     "floor": [ | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 0, | ||||
|             "x_start": 6, | ||||
|             "x_end": 8 | ||||
|         }, | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 1, | ||||
|             "x_start": 3, | ||||
|             "x_end": 11 | ||||
|         }, | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 1, | ||||
|             "x_start": 3, | ||||
|             "x_end": 11 | ||||
|         }, | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 2, | ||||
|             "x_start": 1, | ||||
|             "x_end": 12 | ||||
|         }, | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 3, | ||||
|             "x_start": 0, | ||||
|             "x_end": 12 | ||||
|         }, | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 4, | ||||
|             "x_start": 0, | ||||
|             "x_end": 12 | ||||
|         }, | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 5, | ||||
|             "x_start": 1, | ||||
|             "x_end": 13 | ||||
|         }, | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 6, | ||||
|             "x_start": 1, | ||||
|             "x_end": 13 | ||||
|         }, | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 7, | ||||
|             "x_start": 1, | ||||
|             "x_end": 13 | ||||
|         }, | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 8, | ||||
|             "x_start": 4, | ||||
|             "x_end": 11 | ||||
|         }, | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 9, | ||||
|             "x_start": 5, | ||||
|             "x_end": 8 | ||||
|         }, | ||||
|         { | ||||
|             "sprite": "DATA/Sprites/Floor/floor_grey.png", | ||||
|             "y": 10, | ||||
|             "x_start": 5, | ||||
|             "x_end": 6 | ||||
|         } | ||||
|     ] | ||||
| 
 | ||||
| } | ||||
							
								
								
									
										
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								DATA/Sprites/Enemies/Tier 0/healthy_food.aseprite
									
									
									
									
									
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								DATA/Sprites/Enemies/Tier 1/little-spider.aseprite
									
									
									
									
									
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								DATA/Sprites/Enemies/Tier 1/little-spider.png
									
									
									
									
									
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								DATA/Sprites/Floor/floor_grey.aseprite
									
									
									
									
									
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								DATA/Sprites/Floor/floor_grey.png
									
									
									
									
									
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								DATA/Sprites/Floor/move_ghost.aseprite
									
									
									
									
									
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								DATA/Sprites/Floor/move_ghost.png
									
									
									
									
									
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								DATA/Sprites/Floor/simple_border.aseprite
									
									
									
									
									
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								DATA/Sprites/Floor/simple_border.png
									
									
									
									
									
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								DATA/Sprites/Snake/body-rotate.aseprite
									
									
									
									
									
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								DATA/Sprites/Snake/body.aseprite
									
									
									
									
									
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								DATA/Sprites/Snake/body.png
									
									
									
									
									
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								DATA/Sprites/Snake/head.aseprite
									
									
									
									
									
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								DATA/Sprites/Snake/head.png
									
									
									
									
									
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								DATA/Sprites/Snake/tail.aseprite
									
									
									
									
									
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								DATA/Sprites/Snake/tail.png
									
									
									
									
									
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								__pycache__/fill_level.cpython-313.pyc
									
									
									
									
									
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								fill_level.py
									
									
									
									
									
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						| @ -0,0 +1,108 @@ | ||||
| import json | ||||
| 
 | ||||
| 
 | ||||
| class filler(): | ||||
|     def __init__(self, name = "None", floor_code = []): | ||||
|         self.name = name | ||||
|         self.floor_code = floor_code if floor_code else self.get_default_floor_code() | ||||
|          | ||||
|     def export2json(self): | ||||
|         filename = f"DATA/Levels/{self.name}/data.json" | ||||
|         with open(filename, 'w') as f:  | ||||
|             json.dump(self.level_data, f) | ||||
| 
 | ||||
|     def fill_level(self, floor_code, name = "Default"): | ||||
|         self.level_data = { | ||||
|             "name": name, | ||||
|             "start_point": { | ||||
|                 "x": 4, | ||||
|                 "y": 8, | ||||
|             }, | ||||
|             "enemy_types": [ | ||||
|                 [ | ||||
|                     { | ||||
|                         "type": "little_spider", | ||||
|                         "sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png", | ||||
|                     } | ||||
|                 ], | ||||
|                 [ | ||||
|                     { | ||||
|                         "type": "wolf", | ||||
|                         "sprite": "DATA/Sprites/Enemies/Tier 2/wolf.png", | ||||
|                     } | ||||
|                 ], | ||||
|             ], | ||||
|             "enemy_spawns": [ | ||||
|                  { "x" : 1, "y" : 2 }, | ||||
|                  { "x" : 3, "y" : 12 }, | ||||
|                  { "x" : 1, "y" : 6 }, | ||||
|                  { "x" : 10, "y" : 10 } | ||||
|             ], | ||||
|             "size" : [], | ||||
|             "floor": [] | ||||
|         } | ||||
|         # Загрузка пола | ||||
|          | ||||
|         # floor_code - закодированная информация об уровне, представляет собой ас массив последовательностей 2х чисел: | ||||
|         # начало пола, конец пола | ||||
|         # Ключами являются координаты по y | ||||
|          | ||||
|         sprite  = "DATA/Sprites/Floor/floor_grey.png" | ||||
|         y = 0 | ||||
|         x_max = 1 | ||||
|         y_max = 1 | ||||
|          | ||||
|         while y < 15: | ||||
|             if y in floor_code: | ||||
|                 for x_len in floor_code[y]: | ||||
|                     x  = x_len["s"] | ||||
|                     while x <= x_len["e"]: | ||||
|                         if x > x_max: x_max = x | ||||
|                         self.level_data["floor"].append({"sprite": sprite, "x": x, "y": y}) | ||||
|                         x = x+1 | ||||
|                 if y > y_max: y_max = y | ||||
|                 y = y + 1 | ||||
|             else: | ||||
|                 break | ||||
|              | ||||
|         self.level_data["size"] = [x_max, y_max] | ||||
| 
 | ||||
|     def get_default_floor_code(self): | ||||
|         return { | ||||
|              0: [ | ||||
|                  { "s" : 5, "e" : 6 }, | ||||
|                  { "s" : 10, "e" : 12 }, | ||||
|              ], | ||||
|              1:[ | ||||
|                  { "s" : 5, "e" : 13 }, | ||||
|              ], | ||||
|              2:[ | ||||
|                  { "s" : 4, "e" : 13 }, | ||||
|              ], | ||||
|              3:[ | ||||
|                  { "s" : 1, "e" : 13 }, | ||||
|              ], | ||||
|              4:[ | ||||
|                  { "s" : 1, "e" : 13 }, | ||||
|              ], | ||||
|              5:[ | ||||
|                  { "s" : 1, "e" : 13 }, | ||||
|              ], | ||||
|              6:[ | ||||
|                  { "s" : 0, "e" : 12 }, | ||||
|              ], | ||||
|              7:[ | ||||
|                  { "s" : 0, "e" : 12 }, | ||||
|              ], | ||||
|              8:[ | ||||
|                  { "s" : 1, "e" : 12 }, | ||||
|              ], | ||||
|              9:[ | ||||
|                  { "s" : 3, "e" : 11 }, | ||||
|              ], | ||||
|              10:[ | ||||
|                  { "s" : 6, "e" : 8 }, | ||||
|              ] | ||||
|         } | ||||
| 
 | ||||
|          | ||||
							
								
								
									
										208
									
								
								main.py
									
									
									
									
									
								
							
							
						
						| @ -0,0 +1,208 @@ | ||||
| import arcade | ||||
| import json | ||||
| import math | ||||
| from fill_level import filler | ||||
| 
 | ||||
| SCREEN_WIDTH = 800 | ||||
| SCREEN_HEIGHT = 600 | ||||
| 
 | ||||
| class body(): | ||||
|     def __init__(self, x, y, rotate, type): | ||||
|         self.x = x | ||||
|         self.y = y | ||||
|         self.rotate = rotate | ||||
|         self.type = type | ||||
|      | ||||
| class SNAKE(): | ||||
|     def __init__(self, star_point_x, star_point_y, start_rotate = 90): | ||||
|         self.body = [ | ||||
|             body(star_point_x, star_point_y, start_rotate, "head"), | ||||
|             body(star_point_x - 1, star_point_y, start_rotate, "tail") | ||||
|         ] | ||||
|     def move(self, vector): | ||||
|         self.body[0].rotate = vector * 90 | ||||
|         i = 0 | ||||
|         while i < len(self.body): | ||||
|             if self.body[i].type == "body" or self.body[i].type == "tail": | ||||
|                 self.body[i].x = self.body[i-1].x | ||||
|                 self.body[i].y = self.body[i-1].y | ||||
|                 self.body[i].rotate = self.body[i-1].rotate  | ||||
|             i = i + 1 | ||||
|         a = int(math.cos(-self.body[0].rotate * math.pi / 180)) | ||||
|         self.body[0].x = int(-math.sin(-self.body[0].rotate * math.pi / 180)) + self.body[0].x | ||||
|         self.body[0].y = int(math.cos(-self.body[0].rotate * math.pi / 180)) + self.body[0].y | ||||
| 
 | ||||
|         # print(f"Move {vector}") | ||||
| 
 | ||||
| class Level_data(): | ||||
|     def __init__(self, level_data_json = []): | ||||
|         if level_data_json: | ||||
|             self.fill_grid(level_data_json) | ||||
| 
 | ||||
|     def fill_grid(self, level_data_json): | ||||
|         self.name = level_data_json["name"] | ||||
|         self.floor = level_data_json["floor"] | ||||
|         self.size = level_data_json["size"] | ||||
|         self.enemy_types = level_data_json["enemy_types"] | ||||
|         self.enemy_spawns  = level_data_json["enemy_spawns"] | ||||
|         self.start_point = level_data_json["start_point"] | ||||
| 
 | ||||
| class MYGAME(arcade.Window): | ||||
|     Sprites = [] | ||||
| 
 | ||||
|     def __init__(self, width, height): | ||||
|         super().__init__(width, height) | ||||
|         arcade.set_background_color(arcade.color.AMAZON) | ||||
|      | ||||
|     def setup(self, level_name): | ||||
|         | ||||
|         print(f"Upload level: {level_name}") | ||||
|          | ||||
|         with open(f'./DATA/Levels/{level_name}/data.json', 'r') as file: | ||||
|             self.Lvl_data = Level_data(json.load(file)) | ||||
| 
 | ||||
|         if self.Lvl_data.name :  | ||||
|             print(f"{self.Lvl_data.name} loaded") | ||||
|         else: | ||||
|             print("Error to load level") | ||||
|          | ||||
|         self.player_list = arcade.SpriteList() | ||||
|         self.floor_list = arcade.SpriteList() | ||||
|         self.eat_list = arcade.SpriteList() | ||||
|         self.enemies_list = arcade.SpriteList() | ||||
|         self.enemy_spanw = arcade.SpriteList() | ||||
| 
 | ||||
|         grid = fill_empty_grid() | ||||
|         self.floor_grid = self.arr2grid(self.Lvl_data.floor, grid) | ||||
|         self.print_grid(self.floor_grid) | ||||
|         self.snake = SNAKE(self.Lvl_data.start_point["x"], self.Lvl_data.start_point["y"]) | ||||
| 
 | ||||
|         # Счет | ||||
|         self.score = 0 | ||||
|         self.scale_ = 1.3 | ||||
| 
 | ||||
|         screen_center = [SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2] | ||||
|         self.level_start = [screen_center[0] - self.Lvl_data.size[0] * 16 * self.scale_, screen_center[1] - self.Lvl_data.size[1] * 16 * self.scale_] | ||||
|          | ||||
|         # Загрузка змеи | ||||
|         for body in self.snake.body: | ||||
|             snake_sprite = arcade.Sprite(f"./DATA/Sprites/Snake/{body.type}.png", self.scale_) | ||||
|             snake_sprite.angle = 90 | ||||
|             snake_sprite.center_x = self.level_start[0] - 16 + ( body.x + 1 ) * 32 * self.scale_ | ||||
|             snake_sprite.center_y = self.level_start[1] - 16 + ( body.y + 1 ) * 32 * self.scale_ | ||||
|             self.player_list.append(snake_sprite) | ||||
| 
 | ||||
|         # Загрузка пола | ||||
|         for floor in self.Lvl_data.floor: | ||||
|             floor_sprite = arcade.Sprite(floor["sprite"], self.scale_) | ||||
|             floor_sprite.center_x = self.level_start[0] - 16 + ( floor["x"] + 1 ) * 32 * self.scale_ | ||||
|             floor_sprite.center_y = self.level_start[1] - 16 + ( floor["y"] + 1 ) * 32 * self.scale_ | ||||
|             self.floor_list.append(floor_sprite) | ||||
|          | ||||
|         # Загрузка врагов | ||||
|         # if "enemies" in self.level_data: | ||||
|         #     for enemy in self.level_data["enemies"]: | ||||
|         #         enemy_sprite = arcade.Sprite(enemy["sprite"], 1) | ||||
|         #         enemy_sprite.center_x = enemy["x"] * 32 | ||||
|         #         enemy_sprite.center_y = enemy["y"] * 32 | ||||
|         #         self.enemies_list.append(enemy_sprite) | ||||
| 
 | ||||
|     def update(self): | ||||
|         if len(self.snake.body) > 0: | ||||
|             i = 0 | ||||
|             while i < len(self.snake.body): | ||||
|                 self.player_list[i] = arcade.Sprite(f"./DATA/Sprites/Snake/{self.snake.body[i].type}.png", self.scale_) | ||||
|                 self.player_list[i].angle = self.snake.body[i].rotate | ||||
|                 self.player_list[i].center_x = self.level_start[0] - 16 + ( self.snake.body[i].x + 1 ) * 32 * self.scale_ | ||||
|                 self.player_list[i].center_y = self.level_start[1] - 16 + ( self.snake.body[i].y + 1 ) * 32 * self.scale_ | ||||
|                 i = i + 1 | ||||
|              | ||||
|     def print_grid(self, grid): | ||||
|         x = 0  | ||||
|         y = 15 | ||||
|         print_ = '' | ||||
|         while y > 0: | ||||
|             while x < 15: | ||||
|                 print_ += "  " if grid[y][x] == 0 else "1 " | ||||
|                 x += 1  | ||||
|             print(print_) | ||||
|             print_ = '' | ||||
|             y -= 1 | ||||
|             x = 0 | ||||
| 
 | ||||
| 
 | ||||
|     def arr2grid(self, arr, grid): | ||||
|         for point in arr: | ||||
|             grid[point["y"]][point["x"]] = 1 | ||||
|         return grid | ||||
|      | ||||
|     # Обработка нажатий | ||||
|     MOVEMENT_SPEED = 1 | ||||
| 
 | ||||
|     def on_key_press(self, key, modifiers): | ||||
|         """Вызывается при нажатии пользователем клавиши""" | ||||
| 
 | ||||
|         # Get the first sprite (head) from the player list | ||||
|         if len(self.player_list) > 0: | ||||
| 
 | ||||
|             if key in (arcade.key.UP, arcade.key.W): | ||||
|                 if self.floor_grid[self.snake.body[0].y + 1][self.snake.body[0].x] == 1 and self.snake.body[0].rotate != 180:    | ||||
|                     self.snake.move(0) | ||||
|                  | ||||
|             elif key in (arcade.key.DOWN, arcade.key.S): | ||||
|                 if self.floor_grid[self.snake.body[0].y - 1][self.snake.body[0].x] == 1 and self.snake.body[0].rotate != 0:    | ||||
|                     self.snake.move(2) | ||||
| 
 | ||||
|             elif key in (arcade.key.LEFT, arcade.key.A): | ||||
|                 if self.floor_grid[self.snake.body[0].y][self.snake.body[0].x - 1] == 1 and self.snake.body[0].rotate != 90:    | ||||
|                     self.snake.move(3) | ||||
| 
 | ||||
|             elif key in (arcade.key.RIGHT, arcade.key.D): | ||||
|                 if self.floor_grid[self.snake.body[0].y][self.snake.body[0].x + 1] == 1 and self.snake.body[0].rotate != 270:    | ||||
|                     self.snake.move(1) | ||||
| 
 | ||||
|     def on_key_release(self, key, modifiers): | ||||
|         """Вызывается, когда пользователь отпускает клавишу""" | ||||
|         if len(self.player_list) > 0: | ||||
|             self.player_sprite = self.player_list[0] | ||||
|              | ||||
|             if key in (arcade.key.UP, arcade.key.DOWN, arcade.key.W, arcade.key.S): | ||||
|                 self.player_sprite.change_y = 0 | ||||
|             elif key in (arcade.key.LEFT, arcade.key.RIGHT, arcade.key.A, arcade.key.D): | ||||
|                 self.player_sprite.change_x = 0 | ||||
|     def on_draw(self): | ||||
|         self.update() | ||||
|         # Очищаем экран перед каждой отрисовкой | ||||
|         self.clear() | ||||
|         # Отрисовываем все спрайты | ||||
|         self.floor_list.draw() | ||||
|         self.enemies_list.draw() | ||||
|         self.eat_list.draw() | ||||
|         self.player_list.draw() | ||||
| 
 | ||||
| 
 | ||||
| def fill_empty_grid(): | ||||
|     grid = [] | ||||
|     y = 0 | ||||
|     x = 0 | ||||
|     while y < 15: | ||||
|         grid.append([]) | ||||
|         while x < 15: | ||||
|             grid[y].append([x]) | ||||
|             grid[y][x] = 0 | ||||
|             x = x + 1 | ||||
|         y = y + 1 | ||||
|         x = 0 | ||||
|     return grid | ||||
| 
 | ||||
| def main(): | ||||
|     filler_ = filler("Default") | ||||
|     filler_.fill_level(filler_.floor_code) | ||||
|     filler_.export2json() | ||||
| 
 | ||||
|     game = MYGAME(SCREEN_WIDTH, SCREEN_HEIGHT) | ||||
|     game.setup( "Default" ) | ||||
|     arcade.run() | ||||
| 
 | ||||
| if __name__ == "__main__": | ||||
|     main() | ||||