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2 Commits

Author SHA1 Message Date
mrnek
c5fb133688 add calc impl 2023-05-29 12:57:48 +03:00
mrnek
bc896de6b2 Add calculator impl 2023-05-29 12:04:50 +03:00
7 changed files with 205 additions and 215 deletions

1
.gitignore vendored
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@ -4,3 +4,4 @@ cmake-buid-debug
# Executables
*.exe
Debug

20
GccApplication3.atsln Normal file
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@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Atmel Studio Solution File, Format Version 11.00
Project("{54F91283-7BC4-4236-8FF9-10F437C3AD48}") = "GccApplication3", "GccApplication3.cproj", "{94BBCABE-3E5B-448F-A40B-2B08DEF16444}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|AVR = Debug|AVR
Release|AVR = Release|AVR
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{94BBCABE-3E5B-448F-A40B-2B08DEF16444}.Debug|AVR.ActiveCfg = Debug|AVR
{94BBCABE-3E5B-448F-A40B-2B08DEF16444}.Debug|AVR.Build.0 = Debug|AVR
{94BBCABE-3E5B-448F-A40B-2B08DEF16444}.Release|AVR.ActiveCfg = Release|AVR
{94BBCABE-3E5B-448F-A40B-2B08DEF16444}.Release|AVR.Build.0 = Release|AVR
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

BIN
GccApplication3.atsuo Normal file

Binary file not shown.

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@ -99,6 +99,9 @@
<Compile Include="calculator.c">
<SubType>compile</SubType>
</Compile>
<Compile Include="calculator.h">
<SubType>compile</SubType>
</Compile>
<Compile Include="keyboard.c">
<SubType>compile</SubType>
</Compile>

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@ -1,187 +1,141 @@
#include <stdio.h>
#include <stdlib.h>
#include "calculator.h"
enum calculator_state {
NUMBER_FIRST,
NUMBER_SECOND,
RESULT
};
enum calculator_op {
NO_OP,
ADD,
SUB,
DIV,
MUL
};
struct calculator {
// 1 ÷èñëî
int num1;
// 2 ÷èñëî
int num2;
// 3 îïåðàöèÿ
enum calculator_op operation;
// 4 ðåçóëüòàò
int result;
// 5 ñîñòîÿíèå àòîìàòà
enum calculator_state state;
};
int main() {
struct calculator calc;
calc.state = NUMBER_FIRST;
calc.operation = NO_OP;
calc.num1 = 0;
calc.num2 = 0;
calc.result = 0;
int input;
while (1) {
scanf("%d", &input);
switch (calc.state) {
case NUMBER_FIRST:
switch (input) {
case 0:
calc.num1 = (calc.num1 * 10) + 7;
void handleCalc(struct calculator *calc, int input) {
switch (calc->state) {
case NUMBER_FIRST:
switch (input) {
case 0:
calc->num1 = (calc->num1 * 10) + 7;
break;
case 1:
calc.num1 = (calc.num1 * 10) + 8;
break;
case 2:
calc.num1 = (calc.num1 * 10) + 9;
break;
case 3:
calc.operation = DIV;
calc.state = NUMBER_SECOND;
break;
case 4:
calc.num1 = (calc.num1 * 10) + 4;
break;
case 5:
calc.num1 = (calc.num1 * 10) + 5;
break;
case 6:
calc.num1 = (calc.num1 * 10) + 6;
break;
case 7:
calc.operation = MUL;
calc.state = NUMBER_SECOND;
break;
case 8:
calc.num1 = (calc.num1 * 10) + 1;
break;
case 9:
calc.num1 = (calc.num1 * 10) + 2;
case 10:
calc.num1 = (calc.num1 * 10) + 3;
break;
case 11:
calc.operation = SUB;
calc.state = NUMBER_SECOND;
break;
case 12:
calc.num1 = 0;
break;
case 13:
calc.state = NUMBER_FIRST;
calc.operation = NO_OP;
calc.num1 = 0;
calc.num2 = 0;
calc.result = 0;
break;
case 14:
break;
case 15:
calc.operation = ADD;
calc.state = NUMBER_SECOND;
break;
}
printf("num1: %d | num2: %d | result: %d | operation: %d | state: %d", calc.num1, calc.num2, calc.result, calc.operation, calc.state);
case 1:
calc->num1 = (calc->num1 * 10) + 8;
break;
case NUMBER_SECOND:
switch (input) {
case 0:
calc.num2 = (calc.num2 * 10) + 7;
break;
case 1:
calc.num2 = (calc.num2 * 10) + 8;
break;
case 2:
calc.num2 = (calc.num2 * 10) + 9;
break;
case 3:
break;
case 4:
calc.num2 = (calc.num2 * 10) + 4;
break;
case 5:
calc.num2 = (calc.num2 * 10) + 5;
break;
case 6:
calc.num2 = (calc.num2 * 10) + 6;
break;
case 7:
break;
case 8:
calc.num2 = (calc.num2 * 10) + 1;
break;
case 9:
calc.num2 = (calc.num2 * 10) + 2;
case 10:
calc.num2 = (calc.num2 * 10) + 3;
break;
case 11:
break;
case 12:
calc.num2 = 0;
break;
case 13:
calc.state = NUMBER_FIRST;
calc.operation = NO_OP;
calc.num1 = 0;
calc.num2 = 0;
calc.result = 0;
break;
case 14:
switch (calc.operation) {
case ADD:
calc.result = calc.num1 + calc.num2;
calc.state = RESULT;
break;
case SUB:
calc.result = calc.num1 - calc.num2;
calc.state = RESULT;
break;
case MUL:
calc.result = calc.num1 * calc.num2;
calc.state = RESULT;
break;
case DIV:
calc.result = calc.num1 / calc.num2;
calc.state = RESULT;
break;
}
break;
case 15:
break;
}
printf("num1: %d | num2: %d | result: %d | operation: %d | state: %d", calc.num1, calc.num2, calc.result, calc.operation, calc.state);
case 2:
calc->num1 = (calc->num1 * 10) + 9;
break;
case RESULT:
switch (input) {
case 14:
calc.state = NUMBER_FIRST;
calc.operation = NO_OP;
calc.num1 = 0;
calc.num2 = 0;
calc.result = 0;
printf("num1: %d | num2: %d | result: %d | operation: %d | state: %d", calc.num1, calc.num2, calc.result, calc.operation, calc.state);
break;
}
case 3:
calc->operation = DIV;
calc->state = NUMBER_SECOND;
break;
case 4:
calc->num1 = (calc->num1 * 10) + 4;
break;
case 5:
calc->num1 = (calc->num1 * 10) + 5;
break;
case 6:
calc->num1 = (calc->num1 * 10) + 6;
break;
case 7:
calc->operation = MUL;
calc->state = NUMBER_SECOND;
break;
case 8:
calc->num1 = (calc->num1 * 10) + 1;
break;
case 9:
calc->num1 = (calc->num1 * 10) + 2;
break;
case 10:
calc->num1 = (calc->num1 * 10) + 3;
break;
case 11:
calc->operation = SUB;
calc->state = NUMBER_SECOND;
break;
case 12:
calc->num1 = (calc->num1 * 10);
break;
case 13:
clearCalc(calc);
break;
case 14:
break;
case 15:
calc->operation = ADD;
calc->state = NUMBER_SECOND;
break;
}
break;
case NUMBER_SECOND:
switch (input) {
case 0:
calc->num2 = (calc->num2 * 10) + 7;
break;
case 1:
calc->num2 = (calc->num2 * 10) + 8;
break;
case 2:
calc->num2 = (calc->num2 * 10) + 9;
break;
case 3:
break;
case 4:
calc->num2 = (calc->num2 * 10) + 4;
break;
case 5:
calc->num2 = (calc->num2 * 10) + 5;
break;
case 6:
calc->num2 = (calc->num2 * 10) + 6;
break;
case 7:
break;
case 8:
calc->num2 = (calc->num2 * 10) + 1;
break;
case 9:
calc->num2 = (calc->num2 * 10) + 2;
break;
case 10:
calc->num2 = (calc->num2 * 10) + 3;
break;
case 11:
break;
case 12:
calc->num2 = (calc->num2 * 10);
break;
case 13:
clearCalc(calc);
break;
case 14:
switch (calc->operation) {
case ADD:
calc->result = calc->num1 + calc->num2;
calc->state = RESULT;
break;
case SUB:
calc->result = calc->num1 - calc->num2;
calc->state = RESULT;
break;
case MUL:
calc->result = calc->num1 * calc->num2;
calc->state = RESULT;
break;
case DIV:
calc->result = calc->num1 / calc->num2;
calc->state = RESULT;
break;
}
break;
case 15:
break;
}
break;
case RESULT:
switch (input) {
case 14:
clearCalc(calc);
break;
}
break;
}
}
void clearCalc(struct calculator *calc) {
calc->state = NUMBER_FIRST;
calc->operation = NO_OP;
calc->num1 = 0;
calc->num2 = 0;
calc->result = 0;
}

41
calculator.h Normal file
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@ -0,0 +1,41 @@
/*
* calculator.h
*
* Created: 29.05.2023 12:01:39
* Author: mrnek
*/
#ifndef CALCULATOR_H_
#define CALCULATOR_H_
enum calculator_state {
NUMBER_FIRST,
NUMBER_SECOND,
RESULT
};
enum calculator_op {
NO_OP,
ADD,
SUB,
DIV,
MUL
};
struct calculator {
// 1 ÷èñëî
int num1;
// 2 ÷èñëî
int num2;
// 3 îïåðàöèÿ
enum calculator_op operation;
// 4 ðåçóëüòàò
int result;
// 5 ñîñòîÿíèå àòîìàòà
enum calculator_state state;
};
void clearCalc(struct calculator *calc);
void handleCalc(struct calculator *calc, int input);
#endif /* CALCULATOR_H_ */

41
main.c
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@ -5,6 +5,7 @@
#include "timer.h"
#include "keyboard.h"
#include "uart.h"
#include "calculator.h"
void setup_registers() {
MCUCR &= ~(1 << 4); // PUD
@ -33,6 +34,8 @@ int main(void) {
setup();
puts("Hello\r\n");
struct key keys[KEYS_AMOUNT];
struct calculator calc;
clearCalc(&calc);
fill_buttons_names(keys);
while(1) {
get_physical_keys(keys);
@ -44,43 +47,11 @@ int main(void) {
if (down)
{
printf("%d", keys[i].button);
handleCalc(&calc, keys[i].button);
printf("num1: %d | num2: %d | result: %d | operation: %d | state: %d",
calc.num1, calc.num2, calc.result, calc.operation, calc.state);
}
}
//down_amount = 0;
//up_amoumt = 0;
//
//for (int i = 0; i < KEYS_AMOUNT; i++) {
//if (keys[i].logical == false) {
//down_amount++;
//} else {
//up_amoumt++;
//}
////bool up;
////bool down;
////get_event(&keys[i], &up, &down);
////if (down) {
////down_amount++;
////}
////else {
////up_amoumt++;
////}
//}
//diff = up_amoumt;
////if (diff != diff_prev) {
//for (int i = 0; i < KEYS_AMOUNT; i++) {
//bool up, down;
//get_event(&keys[i], &up, &down);
////if (keys[i].logical == true) {
////printf("%d", keys[i].button);
////}
//if (down) {
////printf("%s\r\n", i);
//printf("%d", keys[i].button);
//}
//}
////}
//diff_prev = diff;
}
}