110 lines
3.3 KiB
Python
110 lines
3.3 KiB
Python
import json
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class filler():
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def __init__(self, name = "None", floor_code = []):
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self.name = name
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self.floor_code = floor_code if floor_code else self.get_default_floor_code()
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def export2json(self):
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filename = f"DATA/Levels/{self.name}/data.json"
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with open(filename, 'w') as f:
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json.dump(self.level_data, f)
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def fill_level(self, floor_code, name = "Default"):
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self.level_data = {
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"name": name,
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"start_point": {
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"x": 4,
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"y": 8,
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},
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"enemy_types": [
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[
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{
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"type": "little_spider",
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"sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png",
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}
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],
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[
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{
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"type": "wolf",
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"sprite": "DATA/Sprites/Enemies/Tier 2/wolf.png",
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}
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],
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],
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"enemy_spawns": [[
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{ "x" : 1, "y" : 3, "tier": 1, "sleep": 600, "delay": 600},
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{ "x" : 12, "y" : 7,"tier": 1, "sleep": 9000, "delay": 9000 },
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{ "x" : 1, "y" : 4, "tier": 1,"sleep": 800, "delay": 800 },
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{ "x" : 10, "y" : 0,"tier": 1, "sleep": 600, "delay": 600 }
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]],
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"size" : [],
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"floor": []
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}
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# Загрузка пола
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# floor_code - закодированная информация об уровне, представляет собой ас массив последовательностей 2х чисел:
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# начало пола, конец пола
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# Ключами являются координаты по y
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sprite = "DATA/Sprites/Floor/floor_grey.png"
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y = 0
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x_max = 1
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y_max = 1
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while y < 15:
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if y in floor_code:
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for x_len in floor_code[y]:
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x = x_len["s"]
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while x <= x_len["e"]:
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if x > x_max: x_max = x
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self.level_data["floor"].append({"sprite": sprite, "x": x, "y": y})
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x = x+1
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if y > y_max: y_max = y
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y = y + 1
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else:
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break
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self.level_data["size"] = [x_max, y_max]
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def get_default_floor_code(self):
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return {
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0: [
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{ "s" : 5, "e" : 6 },
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{ "s" : 10, "e" : 12 },
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],
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1:[
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{ "s" : 5, "e" : 13 },
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],
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2:[
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{ "s" : 4, "e" : 13 },
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],
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3:[
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{ "s" : 1, "e" : 13 },
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],
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4:[
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{ "s" : 1, "e" : 13 },
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],
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5:[
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{ "s" : 1, "e" : 13 },
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],
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6:[
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{ "s" : 0, "e" : 12 },
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],
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7:[
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{ "s" : 0, "e" : 12 },
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],
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8:[
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{ "s" : 1, "e" : 12 },
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],
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9:[
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{ "s" : 3, "e" : 11 },
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],
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10:[
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{ "s" : 6, "e" : 8 },
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]
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}
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