Terekhov_TASK1/main.py
2025-05-06 14:10:14 +03:00

276 lines
10 KiB
Python

import arcade
import json
import math
import random
from fill_level import filler
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
class food():
def __init__(self, x, y, healf = 1):
self.x = x
self.y = y
self.healf = healf
class body():
def __init__(self, x, y, rotate, type):
self.x = x
self.y = y
self.rotate = rotate
self.type = type
class SNAKE():
def __init__(self, star_point_x, star_point_y, start_rotate = 90):
self.body = [
body(star_point_x, star_point_y, start_rotate, "head"),
body(star_point_x - 1, star_point_y, start_rotate, "tail")
]
def check_contact(self,x,y):
cont = 0
for body in self.body:
if body.x == x and body.y == y:
cont = 1
return cont
def add_dody(self):
self.body[len(self.body)-1].type = "body"
last_body = self.body[len(self.body)-1]
new_body = body(0,0, last_body.rotate, "tail")
v_x = int(-math.sin(-last_body.rotate * math.pi / 180))
new_body.x = -v_x + last_body.x
v_y = int(math.cos(-last_body.rotate * math.pi / 180))
new_body.y = -v_y + last_body.y
self.body.append(new_body)
def move(self, vector):
self.body[0].rotate = vector * 90
i = len(self.body)-1
while i > 0:
if self.body[i].type == "body" or self.body[i].type == "tail":
self.body[i].x = self.body[i-1].x
self.body[i].y = self.body[i-1].y
self.body[i].rotate = self.body[i-1].rotate
i = i - 1
self.body[0].x = int(-math.sin(-self.body[0].rotate * math.pi / 180)) + self.body[0].x
self.body[0].y = int(math.cos(-self.body[0].rotate * math.pi / 180)) + self.body[0].y
# print(f"Move {vector}")
class Level_data():
def __init__(self, level_data_json = []):
if level_data_json:
self.fill_grid(level_data_json)
def fill_grid(self, level_data_json):
self.name = level_data_json["name"]
self.floor = level_data_json["floor"]
self.size = level_data_json["size"]
self.enemy_types = level_data_json["enemy_types"]
self.enemy_spawns = level_data_json["enemy_spawns"]
self.start_point = level_data_json["start_point"]
class MYGAME(arcade.Window):
Sprites = []
def __init__(self, width, height):
super().__init__(width, height)
arcade.set_background_color(arcade.color.AMAZON)
def setup(self, level_name):
print(f"Upload level: {level_name}")
with open(f'./DATA/Levels/{level_name}/data.json', 'r') as file:
self.Lvl_data = Level_data(json.load(file))
if self.Lvl_data.name :
print(f"{self.Lvl_data.name} loaded")
else:
print("Error to load level")
self.player_list = arcade.SpriteList()
self.floor_list = arcade.SpriteList()
self.enemies_list = arcade.SpriteList()
self.enemy_spawn = arcade.SpriteList()
grid = fill_empty_grid()
self.floor_grid = self.arr2grid(self.Lvl_data.floor, grid)
self.print_grid(self.floor_grid)
self.snake = SNAKE(self.Lvl_data.start_point["x"], self.Lvl_data.start_point["y"])
# food
self.food_list = arcade.SpriteList()
self.food_sleep = 300
self.delay = 400
self.food = []
# Счет
self.score = 0
self.scale_ = 1.3
screen_center = [SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2]
self.level_start = [screen_center[0] - self.Lvl_data.size[0] * 16 * self.scale_, screen_center[1] - self.Lvl_data.size[1] * 16 * self.scale_]
# Загрузка змеи
for body in self.snake.body:
snake_sprite = arcade.Sprite(f"./DATA/Sprites/Snake/{body.type}.png", self.scale_)
snake_sprite.angle = 90
snake_sprite.center_x = self.level_start[0] - 16 + ( body.x + 1 ) * 32 * self.scale_
snake_sprite.center_y = self.level_start[1] - 16 + ( body.y + 1 ) * 32 * self.scale_
self.player_list.append(snake_sprite)
# Загрузка пола
for floor in self.Lvl_data.floor:
floor_sprite = arcade.Sprite(floor["sprite"], self.scale_)
floor_sprite.center_x = self.level_start[0] - 16 + ( floor["x"] + 1 ) * 32 * self.scale_
floor_sprite.center_y = self.level_start[1] - 16 + ( floor["y"] + 1 ) * 32 * self.scale_
self.floor_list.append(floor_sprite)
# Загрузка врагов
# if "enemies" in self.level_data:
# for enemy in self.level_data["enemies"]:
# enemy_sprite = arcade.Sprite(enemy["sprite"], 1)
# enemy_sprite.center_x = self.level_start[0] - 16 + ( enemy["x"] + 1 ) * 32 * self.scale_
# enemy_sprite.center_y = self.level_start[0] - 16 + ( enemy["y"] + 1 ) * 32 * self.scale_
# self.enemies_list.append(enemy_sprite)
def spawn_food(self):
spawn = False
while spawn == False:
x = random.randint(0, 14)
y = random.randint(0, 14)
if self.floor_grid[y][x] == 1 and not(self.snake.check_contact(x,y)):
self.food.append(food(x,y))
food_sprite = arcade.Sprite(f"./DATA/Sprites/Enemies/Tier 0/healthy_food.png", self.scale_)
food_sprite.angle = 0
food_sprite.center_x = self.level_start[0] - 16 + ( x + 1 ) * 32 * self.scale_
food_sprite.center_y = self.level_start[1] - 16 + ( y + 1 ) * 32 * self.scale_
self.food_list.append(food_sprite)
spawn = True
def update(self):
if len(self.snake.body) > 0:
i = 0
while i < len(self.snake.body):
self.player_list[i] = arcade.Sprite(f"./DATA/Sprites/Snake/{self.snake.body[i].type}.png", self.scale_)
self.player_list[i].angle = self.snake.body[i].rotate
self.player_list[i].center_x = self.level_start[0] - 16 + ( self.snake.body[i].x + 1 ) * 32 * self.scale_
self.player_list[i].center_y = self.level_start[1] - 16 + ( self.snake.body[i].y + 1 ) * 32 * self.scale_
i = i + 1
# Food
self.food_sleep -= 1
if self.food_sleep <= 0:
self.spawn_food()
self.food_sleep = self.delay
i = 0
while i < len(self.food_list):
if self.snake.check_contact(self.food[i].x, self.food[i].y):
self.food_list[i].kill()
self.food.pop(i)
self.score += 1
self.snake.add_dody()
self.player_list.append(arcade.Sprite())
i += 1
# Enemy_spawn
for spawn in self.Lvl_data.enemy_spawns[0]:
spawn["sleep"] -= 1
if spawn["sleep"] <= 0:
spawn["sleep"] = spawn["delay"]
self.spawn_enemy(spawn["y"], spawn["x"], spawn["tier"])
def spawn_enemy(self, y, x, tier):
type = random.randint(0, len(self.Lvl_data.enemy_types[tier-1]))
print_spawn("tier: " + str(type), x, y)
def print_grid(self, grid):
x = 0
y = 14
print_ = ''
while y >= 0:
while x < 15:
print_ += " " if grid[y][x] == 0 else "1 "
x += 1
print(print_)
print_ = ''
y -= 1
x = 0
def arr2grid(self, arr, grid):
for point in arr:
grid[point["y"]][point["x"]] = 1
return grid
# Обработка нажатий
MOVEMENT_SPEED = 1
def on_key_press(self, key, modifiers):
"""Вызывается при нажатии пользователем клавиши"""
# Get the first sprite (head) from the player list
if len(self.player_list) > 0:
if key in (arcade.key.UP, arcade.key.W):
if self.floor_grid[self.snake.body[0].y + 1][self.snake.body[0].x] == 1 and self.snake.body[0].rotate != 180 and not(self.snake.check_contact(self.snake.body[0].x ,self.snake.body[0].y+1)):
self.snake.move(0)
elif key in (arcade.key.DOWN, arcade.key.S):
if self.floor_grid[self.snake.body[0].y - 1][self.snake.body[0].x] == 1 and self.snake.body[0].rotate != 0 and not(self.snake.check_contact(self.snake.body[0].x ,self.snake.body[0].y-1)):
self.snake.move(2)
elif key in (arcade.key.LEFT, arcade.key.A):
if self.floor_grid[self.snake.body[0].y][self.snake.body[0].x - 1] == 1 and self.snake.body[0].rotate != 90 and not(self.snake.check_contact(self.snake.body[0].x - 1,self.snake.body[0].y)):
self.snake.move(3)
elif key in (arcade.key.RIGHT, arcade.key.D):
if self.floor_grid[self.snake.body[0].y][self.snake.body[0].x + 1] == 1 and self.snake.body[0].rotate != 270 and not(self.snake.check_contact(self.snake.body[0].x + 1,self.snake.body[0].y)):
self.snake.move(1)
def on_key_release(self, key, modifiers):
"""Вызывается, когда пользователь отпускает клавишу"""
if len(self.player_list) > 0:
self.player_sprite = self.player_list[0]
if key in (arcade.key.UP, arcade.key.DOWN, arcade.key.W, arcade.key.S):
self.player_sprite.change_y = 0
elif key in (arcade.key.LEFT, arcade.key.RIGHT, arcade.key.A, arcade.key.D):
self.player_sprite.change_x = 0
def on_draw(self):
self.update()
# Очищаем экран перед каждой отрисовкой
self.clear()
# Отрисовываем все спрайты
self.floor_list.draw()
self.enemies_list.draw()
self.food_list.draw()
self.player_list.draw()
def print_spawn(who, x, y):
print(f"Spawn: {who}\nx: {x}\ny: {y}")
def fill_empty_grid():
grid = []
y = 0
x = 0
while y < 15:
grid.append([])
while x < 15:
grid[y].append([x])
grid[y][x] = 0
x = x + 1
y = y + 1
x = 0
return grid
def main():
filler_ = filler("Default")
filler_.fill_level(filler_.floor_code)
filler_.export2json()
game = MYGAME(SCREEN_WIDTH, SCREEN_HEIGHT)
game.setup( "Default" )
arcade.run()
if __name__ == "__main__":
main()