add: Snake right movement #5
										
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							| @ -22,6 +22,7 @@ class body(): | ||||
|      | ||||
| class SNAKE(): | ||||
|     def __init__(self, star_point_x, star_point_y, start_rotate = 0): | ||||
|         self.tail_rot = 0 | ||||
|         self.body = [ | ||||
|             body(star_point_x, star_point_y, start_rotate, "head"), | ||||
|             body(star_point_x - 1, star_point_y, start_rotate, "tail") | ||||
| @ -32,18 +33,27 @@ class SNAKE(): | ||||
|             if body.x == x and body.y == y: | ||||
|                 cont = 1 | ||||
|         return cont | ||||
|     def add_dody(self): | ||||
|         self.body[len(self.body)-1].type = "body" | ||||
|     def add_body(self): | ||||
|          | ||||
|         last_body = self.body[len(self.body)-1] | ||||
| 
 | ||||
|         new_body = body(0,0, last_body.rotate, "tail") | ||||
|         v_x = int(math.cos(math.radians(last_body.rotate))) | ||||
|         v_y = int(math.sin(math.radians(last_body.rotate))) | ||||
|         new_body = body(last_body.x,last_body.y, self.tail_rot, "tail") | ||||
|         v_x = int(math.cos(math.radians(self.tail_rot))) | ||||
|         v_y = int(math.sin(math.radians(self.tail_rot))) | ||||
| 
 | ||||
|         new_body.x = -v_x + last_body.x | ||||
|         new_body.y = -v_y + last_body.y | ||||
|         new_body.x = last_body.x -v_x | ||||
|         new_body.y = last_body.y -v_y | ||||
| 
 | ||||
|         l = len(self.body)-1 | ||||
| 
 | ||||
|         if self.body[l].rotate != self.tail_rot: | ||||
|             self.body[l].type = "body-rotate"  | ||||
|             self.body[l].rotate = self.calculate_rot(self.body[l].rotate, self.tail_rot) | ||||
|         else: | ||||
|             self.body[l].type = "body" | ||||
| 
 | ||||
|         self.body.append(new_body) | ||||
|          | ||||
|     def calculate_rot(self, degr1, degr2): | ||||
|         # deg1 - угол ближайшей к голове части | ||||
|         # deg2 - угол дальней от голове части  | ||||
| @ -60,39 +70,49 @@ class SNAKE(): | ||||
|         return 90 | ||||
|      | ||||
|     def calculate_coeff(self, degr): | ||||
|         return math.cos(math.radians(degr - 90)) + math.sin(math.radians(degr + 90)) | ||||
|         return math.cos(math.radians(degr)) + math.sin(math.radians(degr)) | ||||
|      | ||||
|     def convert_rot_to_tail(self, deg0, deg2 ): | ||||
|     def convert_rot_to_body(self, deg0, deg1 ): | ||||
|         # deg1 - угол ближайшей к голове части | ||||
|         # deg0 - угол переходной части (он особый) | ||||
|         deg0 = deg0 % 360 | ||||
|         deg2 = deg2 % 360 | ||||
|         if (deg0 == 180 and deg2 == 270) or (deg0 == 270 and deg2 == 90): | ||||
|         deg1 = deg1 % 360 | ||||
|         if (deg0 == 180 and deg1 == 270) or (deg0 == 270 and deg1 == 90): | ||||
|             return 180 | ||||
|         if (deg0 == 90 and deg2 == 270) or (deg0 == 0 and deg2 == 90): | ||||
|         if (deg0 == 90 and deg1 == 270) or (deg0 == 0 and deg1 == 90): | ||||
|             return 0 | ||||
|         if ((deg0 == 90) and deg2 == 180) or (deg0 == 180 and deg2 == 0): | ||||
|         if ((deg0 == 90) and deg1 == 180) or (deg0 == 180 and deg1 == 0): | ||||
|             return 90 | ||||
|         if (deg0 == 0 and deg2 == 180) or (deg0 == 270 and deg2 == 0): | ||||
|         if (deg0 == 0 and deg1 == 180) or (deg0 == 270 and deg1 == 0): | ||||
|             return 270 | ||||
|         return 0 | ||||
|     # def convert_rot_to_tail(self, deg0, deg2): | ||||
|          | ||||
|      | ||||
|     def calc_tail_rotate(self): | ||||
|         tail = self.body[len(self.body)-1] | ||||
|         pre_last = self.body[len(self.body)-2] | ||||
| 
 | ||||
|         grad = 0 | ||||
|         pos_x = tail.x | ||||
|         pos_y = tail.y | ||||
| 
 | ||||
|         while not((pre_last.x == pos_x) and (pre_last.y == pos_y)): | ||||
|             pos_x = tail.x + int(math.cos(math.radians(grad))) | ||||
|             pos_y = tail.y + int(math.sin(math.radians(grad))) | ||||
|             grad += 90 | ||||
|         return grad - 90 | ||||
|      | ||||
|     def move(self, vector): | ||||
|         l = len(self.body)-1 | ||||
|         i = l | ||||
|         i = len(self.body)-1  | ||||
|         self.tail_rot = self.body[len(self.body)-1 ].rotate | ||||
| 
 | ||||
|         while i > 0: | ||||
|             self.body[i].x = self.body[i-1].x | ||||
|             self.body[i].y = self.body[i-1].y | ||||
|             self.body[i].rotate = self.body[i-1].rotate if self.body[i-1] != "body-rotate" else self.convert_rot_to_tail(self.body[i-1].rotate, self.body[i].rotate) | ||||
| 
 | ||||
|             self.body[i].rotate = self.body[i-1].rotate | ||||
|             self.body[i].type = self.body[i-1].type | ||||
|              | ||||
|             # elif (self.body[i].type == "tail") and self.body[i-1].type == "body-rotate": | ||||
|             #     self.body[l].rotate = self.convert_rot_to_tail(self.body[l-1].rotate, self.body[l].rotate) | ||||
|                  | ||||
|             i = i - 1 | ||||
| 
 | ||||
|             i -= 1 | ||||
| 
 | ||||
|         self.body[0].rotate = vector * 90 | ||||
|         self.body[0].x = int(math.cos(math.radians(self.body[0].rotate))) + self.body[0].x | ||||
| @ -104,10 +124,10 @@ class SNAKE(): | ||||
|         else: | ||||
|             self.body[1].type = "body" | ||||
| 
 | ||||
|         self.body[len(self.body)-1 ].type = "tail" | ||||
|         self.body[len(self.body)-1 ].rotate = self.calc_tail_rotate() | ||||
| 
 | ||||
|          | ||||
|         self.body[l].type = "tail" | ||||
|         # self.body[l].rotate = lf.body[l-1].type == "body-rotate" else self.body[l-1].rotate | ||||
|         # print(f"Move {vector}") | ||||
| 
 | ||||
| 
 | ||||
| class Level_data(): | ||||
| @ -221,7 +241,7 @@ class MYGAME(arcade.Window): | ||||
|                 self.food_list[i].kill() | ||||
|                 self.food.pop(i) | ||||
|                 self.score += 1 | ||||
|                 self.snake.add_dody() | ||||
|                 self.snake.add_body() | ||||
|                 self.player_list.append(arcade.Sprite()) | ||||
|             i += 1 | ||||
|         # Enemy_spawn | ||||
|  | ||||
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