add: movement

This commit is contained in:
PABLO 2025-05-06 12:46:32 +03:00
parent fbf955f1bc
commit bbc92b1ca9
23 changed files with 425 additions and 0 deletions

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{
"name": "default",
"starting_position": {
"x": 6,
"y": 1
},
"enemies": [
{
"type": "spider",
"sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png",
"x": 1,
"y": 6
},
{
"type": "spider",
"sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png",
"x": 1,
"y": 2
},
{
"type": "spider",
"sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png",
"x": 12,
"y": 3
},
{
"type": "spider",
"sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png",
"x": 10,
"y": 8
}
],
"floor": [
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 0,
"x_start": 6,
"x_end": 8
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 1,
"x_start": 3,
"x_end": 11
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 1,
"x_start": 3,
"x_end": 11
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 2,
"x_start": 1,
"x_end": 12
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 3,
"x_start": 0,
"x_end": 12
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 4,
"x_start": 0,
"x_end": 12
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 5,
"x_start": 1,
"x_end": 13
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 6,
"x_start": 1,
"x_end": 13
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 7,
"x_start": 1,
"x_end": 13
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 8,
"x_start": 4,
"x_end": 11
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 9,
"x_start": 5,
"x_end": 8
},
{
"sprite": "DATA/Sprites/Floor/floor_grey.png",
"y": 10,
"x_start": 5,
"x_end": 6
}
]
}

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DATA/Sprites/Snake/body.png Normal file

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DATA/Sprites/Snake/head.png Normal file

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DATA/Sprites/Snake/tail.png Normal file

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108
fill_level.py Normal file
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import json
class filler():
def __init__(self, name = "None", floor_code = []):
self.name = name
self.floor_code = floor_code if floor_code else self.get_default_floor_code()
def export2json(self):
filename = f"DATA/Levels/{self.name}/data.json"
with open(filename, 'w') as f:
json.dump(self.level_data, f)
def fill_level(self, floor_code, name = "Default"):
self.level_data = {
"name": name,
"start_point": {
"x": 4,
"y": 8,
},
"enemy_types": [
[
{
"type": "little_spider",
"sprite": "DATA/Sprites/Enemies/Tier 1/little-spider.png",
}
],
[
{
"type": "wolf",
"sprite": "DATA/Sprites/Enemies/Tier 2/wolf.png",
}
],
],
"enemy_spawns": [
{ "x" : 1, "y" : 2 },
{ "x" : 3, "y" : 12 },
{ "x" : 1, "y" : 6 },
{ "x" : 10, "y" : 10 }
],
"size" : [],
"floor": []
}
# Загрузка пола
# floor_code - закодированная информация об уровне, представляет собой ас массив последовательностей 2х чисел:
# начало пола, конец пола
# Ключами являются координаты по y
sprite = "DATA/Sprites/Floor/floor_grey.png"
y = 0
x_max = 1
y_max = 1
while y < 15:
if y in floor_code:
for x_len in floor_code[y]:
x = x_len["s"]
while x <= x_len["e"]:
if x > x_max: x_max = x
self.level_data["floor"].append({"sprite": sprite, "x": x, "y": y})
x = x+1
if y > y_max: y_max = y
y = y + 1
else:
break
self.level_data["size"] = [x_max, y_max]
def get_default_floor_code(self):
return {
0: [
{ "s" : 5, "e" : 6 },
{ "s" : 10, "e" : 12 },
],
1:[
{ "s" : 5, "e" : 13 },
],
2:[
{ "s" : 4, "e" : 13 },
],
3:[
{ "s" : 1, "e" : 13 },
],
4:[
{ "s" : 1, "e" : 13 },
],
5:[
{ "s" : 1, "e" : 13 },
],
6:[
{ "s" : 0, "e" : 12 },
],
7:[
{ "s" : 0, "e" : 12 },
],
8:[
{ "s" : 1, "e" : 12 },
],
9:[
{ "s" : 3, "e" : 11 },
],
10:[
{ "s" : 6, "e" : 8 },
]
}

208
main.py
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import arcade
import json
import math
from fill_level import filler
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
class body():
def __init__(self, x, y, rotate, type):
self.x = x
self.y = y
self.rotate = rotate
self.type = type
class SNAKE():
def __init__(self, star_point_x, star_point_y, start_rotate = 90):
self.body = [
body(star_point_x, star_point_y, start_rotate, "head"),
body(star_point_x - 1, star_point_y, start_rotate, "tail")
]
def move(self, vector):
self.body[0].rotate = vector * 90
i = 0
while i < len(self.body):
if self.body[i].type == "body" or self.body[i].type == "tail":
self.body[i].x = self.body[i-1].x
self.body[i].y = self.body[i-1].y
self.body[i].rotate = self.body[i-1].rotate
i = i + 1
a = int(math.cos(-self.body[0].rotate * math.pi / 180))
self.body[0].x = int(-math.sin(-self.body[0].rotate * math.pi / 180)) + self.body[0].x
self.body[0].y = int(math.cos(-self.body[0].rotate * math.pi / 180)) + self.body[0].y
# print(f"Move {vector}")
class Level_data():
def __init__(self, level_data_json = []):
if level_data_json:
self.fill_grid(level_data_json)
def fill_grid(self, level_data_json):
self.name = level_data_json["name"]
self.floor = level_data_json["floor"]
self.size = level_data_json["size"]
self.enemy_types = level_data_json["enemy_types"]
self.enemy_spawns = level_data_json["enemy_spawns"]
self.start_point = level_data_json["start_point"]
class MYGAME(arcade.Window):
Sprites = []
def __init__(self, width, height):
super().__init__(width, height)
arcade.set_background_color(arcade.color.AMAZON)
def setup(self, level_name):
print(f"Upload level: {level_name}")
with open(f'./DATA/Levels/{level_name}/data.json', 'r') as file:
self.Lvl_data = Level_data(json.load(file))
if self.Lvl_data.name :
print(f"{self.Lvl_data.name} loaded")
else:
print("Error to load level")
self.player_list = arcade.SpriteList()
self.floor_list = arcade.SpriteList()
self.eat_list = arcade.SpriteList()
self.enemies_list = arcade.SpriteList()
self.enemy_spanw = arcade.SpriteList()
grid = fill_empty_grid()
self.floor_grid = self.arr2grid(self.Lvl_data.floor, grid)
self.print_grid(self.floor_grid)
self.snake = SNAKE(self.Lvl_data.start_point["x"], self.Lvl_data.start_point["y"])
# Счет
self.score = 0
self.scale_ = 1.3
screen_center = [SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2]
self.level_start = [screen_center[0] - self.Lvl_data.size[0] * 16 * self.scale_, screen_center[1] - self.Lvl_data.size[1] * 16 * self.scale_]
# Загрузка змеи
for body in self.snake.body:
snake_sprite = arcade.Sprite(f"./DATA/Sprites/Snake/{body.type}.png", self.scale_)
snake_sprite.angle = 90
snake_sprite.center_x = self.level_start[0] - 16 + ( body.x + 1 ) * 32 * self.scale_
snake_sprite.center_y = self.level_start[1] - 16 + ( body.y + 1 ) * 32 * self.scale_
self.player_list.append(snake_sprite)
# Загрузка пола
for floor in self.Lvl_data.floor:
floor_sprite = arcade.Sprite(floor["sprite"], self.scale_)
floor_sprite.center_x = self.level_start[0] - 16 + ( floor["x"] + 1 ) * 32 * self.scale_
floor_sprite.center_y = self.level_start[1] - 16 + ( floor["y"] + 1 ) * 32 * self.scale_
self.floor_list.append(floor_sprite)
# Загрузка врагов
# if "enemies" in self.level_data:
# for enemy in self.level_data["enemies"]:
# enemy_sprite = arcade.Sprite(enemy["sprite"], 1)
# enemy_sprite.center_x = enemy["x"] * 32
# enemy_sprite.center_y = enemy["y"] * 32
# self.enemies_list.append(enemy_sprite)
def update(self):
if len(self.snake.body) > 0:
i = 0
while i < len(self.snake.body):
self.player_list[i] = arcade.Sprite(f"./DATA/Sprites/Snake/{self.snake.body[i].type}.png", self.scale_)
self.player_list[i].angle = self.snake.body[i].rotate
self.player_list[i].center_x = self.level_start[0] - 16 + ( self.snake.body[i].x + 1 ) * 32 * self.scale_
self.player_list[i].center_y = self.level_start[1] - 16 + ( self.snake.body[i].y + 1 ) * 32 * self.scale_
i = i + 1
def print_grid(self, grid):
x = 0
y = 15
print_ = ''
while y > 0:
while x < 15:
print_ += " " if grid[y][x] == 0 else "1 "
x += 1
print(print_)
print_ = ''
y -= 1
x = 0
def arr2grid(self, arr, grid):
for point in arr:
grid[point["y"]][point["x"]] = 1
return grid
# Обработка нажатий
MOVEMENT_SPEED = 1
def on_key_press(self, key, modifiers):
"""Вызывается при нажатии пользователем клавиши"""
# Get the first sprite (head) from the player list
if len(self.player_list) > 0:
if key in (arcade.key.UP, arcade.key.W):
if self.floor_grid[self.snake.body[0].y + 1][self.snake.body[0].x] == 1 and self.snake.body[0].rotate != 180:
self.snake.move(0)
elif key in (arcade.key.DOWN, arcade.key.S):
if self.floor_grid[self.snake.body[0].y - 1][self.snake.body[0].x] == 1 and self.snake.body[0].rotate != 0:
self.snake.move(2)
elif key in (arcade.key.LEFT, arcade.key.A):
if self.floor_grid[self.snake.body[0].y][self.snake.body[0].x - 1] == 1 and self.snake.body[0].rotate != 90:
self.snake.move(3)
elif key in (arcade.key.RIGHT, arcade.key.D):
if self.floor_grid[self.snake.body[0].y][self.snake.body[0].x + 1] == 1 and self.snake.body[0].rotate != 270:
self.snake.move(1)
def on_key_release(self, key, modifiers):
"""Вызывается, когда пользователь отпускает клавишу"""
if len(self.player_list) > 0:
self.player_sprite = self.player_list[0]
if key in (arcade.key.UP, arcade.key.DOWN, arcade.key.W, arcade.key.S):
self.player_sprite.change_y = 0
elif key in (arcade.key.LEFT, arcade.key.RIGHT, arcade.key.A, arcade.key.D):
self.player_sprite.change_x = 0
def on_draw(self):
self.update()
# Очищаем экран перед каждой отрисовкой
self.clear()
# Отрисовываем все спрайты
self.floor_list.draw()
self.enemies_list.draw()
self.eat_list.draw()
self.player_list.draw()
def fill_empty_grid():
grid = []
y = 0
x = 0
while y < 15:
grid.append([])
while x < 15:
grid[y].append([x])
grid[y][x] = 0
x = x + 1
y = y + 1
x = 0
return grid
def main():
filler_ = filler("Default")
filler_.fill_level(filler_.floor_code)
filler_.export2json()
game = MYGAME(SCREEN_WIDTH, SCREEN_HEIGHT)
game.setup( "Default" )
arcade.run()
if __name__ == "__main__":
main()