update: movement
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32
main.py
32
main.py
@ -35,25 +35,43 @@ class SNAKE():
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def add_dody(self):
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self.body[len(self.body)-1].type = "body"
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last_body = self.body[len(self.body)-1]
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new_body = body(0,0, last_body.rotate, "tail")
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v_x = int(-math.sin(-last_body.rotate * math.pi / 180))
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new_body.x = -v_x + last_body.x
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v_y = int(math.cos(-last_body.rotate * math.pi / 180))
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new_body.y = -v_y + last_body.y
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self.body.append(new_body)
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def move(self, vector):
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self.body[0].rotate = vector * 90
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i = len(self.body)-1
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self.body[len(self.body)-1].type = "tail"
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self.body[i].x = self.body[i-1].x
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self.body[i].y = self.body[i-1].y
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self.body[i].rotate = self.body[i-1].rotate
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i-=1
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while i > 0:
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if self.body[i].type == "body" or self.body[i].type == "tail":
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self.body[i].x = self.body[i-1].x
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self.body[i].y = self.body[i-1].y
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self.body[i].rotate = self.body[i-1].rotate
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i = i - 1
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self.body[i].x = self.body[i-1].x
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self.body[i].y = self.body[i-1].y
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self.body[0].x = int(-math.sin(-self.body[0].rotate * math.pi / 180)) + self.body[0].x
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self.body[0].y = int(math.cos(-self.body[0].rotate * math.pi / 180)) + self.body[0].y
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if abs(math.cos(self.body[i+1].rotate)) == abs(math.cos(self.body[i-1].rotate)) or abs(math.sin(self.body[i+1].rotate)) == abs(math.sin(self.body[i-1].rotate)):
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self.body[i].type = "body"
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self.body[i].rotate = self.body[i-1].rotate
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else:
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self.body[i].type = "body-rotate"
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self.body[i].rotate = (self.body[i+1].rotate - 90) % 360
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i = i - 1
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self.body[0].x = int(-math.sin(-(vector * 90) * math.pi / 180)) + self.body[0].x
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self.body[0].y = int(math.cos(-(vector * 90) * math.pi / 180)) + self.body[0].y
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# print(f"Move {vector}")
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