update: movement
This commit is contained in:
		
							parent
							
								
									ec9b9c90ef
								
							
						
					
					
						commit
						81404a51da
					
				
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										32
									
								
								main.py
									
									
									
									
									
								
							
							
						
						
									
										32
									
								
								main.py
									
									
									
									
									
								
							| @ -35,25 +35,43 @@ class SNAKE(): | ||||
|     def add_dody(self): | ||||
|         self.body[len(self.body)-1].type = "body" | ||||
|         last_body = self.body[len(self.body)-1] | ||||
| 
 | ||||
|         new_body = body(0,0, last_body.rotate, "tail") | ||||
|         v_x = int(-math.sin(-last_body.rotate * math.pi / 180)) | ||||
|         new_body.x = -v_x + last_body.x | ||||
|         v_y = int(math.cos(-last_body.rotate * math.pi / 180)) | ||||
|         new_body.y = -v_y + last_body.y | ||||
| 
 | ||||
|         self.body.append(new_body) | ||||
| 
 | ||||
|     def move(self, vector): | ||||
|         self.body[0].rotate = vector * 90 | ||||
|          | ||||
| 
 | ||||
|         i = len(self.body)-1 | ||||
|         self.body[len(self.body)-1].type = "tail" | ||||
|         self.body[i].x = self.body[i-1].x | ||||
|         self.body[i].y = self.body[i-1].y | ||||
|         self.body[i].rotate = self.body[i-1].rotate | ||||
| 
 | ||||
|         i-=1 | ||||
|         while i > 0: | ||||
|             if self.body[i].type == "body" or self.body[i].type == "tail": | ||||
|                 self.body[i].x = self.body[i-1].x | ||||
|                 self.body[i].y = self.body[i-1].y | ||||
|                 self.body[i].rotate = self.body[i-1].rotate  | ||||
|             i = i - 1 | ||||
|             self.body[i].x = self.body[i-1].x | ||||
|             self.body[i].y = self.body[i-1].y | ||||
|              | ||||
|         self.body[0].x = int(-math.sin(-self.body[0].rotate * math.pi / 180)) + self.body[0].x | ||||
|         self.body[0].y = int(math.cos(-self.body[0].rotate * math.pi / 180)) + self.body[0].y | ||||
| 
 | ||||
|             if abs(math.cos(self.body[i+1].rotate)) == abs(math.cos(self.body[i-1].rotate)) or abs(math.sin(self.body[i+1].rotate)) == abs(math.sin(self.body[i-1].rotate)): | ||||
|                 self.body[i].type = "body" | ||||
|                 self.body[i].rotate = self.body[i-1].rotate | ||||
|             else: | ||||
|                 self.body[i].type = "body-rotate" | ||||
|                 self.body[i].rotate = (self.body[i+1].rotate - 90) % 360 | ||||
|                  | ||||
|              | ||||
| 
 | ||||
|             i = i - 1 | ||||
|         self.body[0].x = int(-math.sin(-(vector * 90) * math.pi / 180)) + self.body[0].x | ||||
|         self.body[0].y = int(math.cos(-(vector * 90) * math.pi / 180)) + self.body[0].y | ||||
| 
 | ||||
|         # print(f"Move {vector}") | ||||
| 
 | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user