My_Repo/myapp/myapp.c
2023-04-13 20:11:12 +03:00

293 lines
7.5 KiB
C

//#define WIN32_LEAN_AND_MEAN
//
//#include <windows.h>
//#include <winsock2.h>
//#include <ws2tcpip.h>
//#include <stdlib.h>
//#include <stdio.h>
//
//// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
//#pragma comment (lib, "Ws2_32.lib")
//#pragma comment (lib, "Mswsock.lib")
//#pragma comment (lib, "AdvApi32.lib")
//
//#define DEFAULT_BUFLEN 512
//#define DEFAULT_PORT "27015"
//
//int __cdecl main(int argc, char** argv)
//{
// WSADATA wsaData;
// SOCKET ConnectSocket = INVALID_SOCKET;
// struct addrinfo* result = NULL,
// * ptr = NULL,
// hints;
// const char* sendbuf = "this is a test";
// char recvbuf[DEFAULT_BUFLEN];
// int iResult;
// int recvbuflen = DEFAULT_BUFLEN;
//
// // Validate the parameters
// if (argc != 2) {
// printf("usage: %s server-name\n", argv[0]);
// return 1;
// }
//
// // Initialize Winsock
// iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
// if (iResult != 0) {
// printf("WSAStartup failed with error: %d\n", iResult);
// return 1;
// }
//
// ZeroMemory(&hints, sizeof(hints));
// hints.ai_family = AF_UNSPEC;
// hints.ai_socktype = SOCK_STREAM;
// hints.ai_protocol = IPPROTO_TCP;
//
// // Resolve the server address and port
// iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
// if (iResult != 0) {
// printf("getaddrinfo failed with error: %d\n", iResult);
// WSACleanup();
//
// return 1;
// }
//
// // Attempt to connect to an address until one succeeds
// for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {
//
// // Create a SOCKET for connecting to server
// ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
//
// if (ConnectSocket == INVALID_SOCKET) {
// printf("socket failed with error: %ld\n", WSAGetLastError());
// WSACleanup();
// return 1;
// }
//
// // Connect to server.
// iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
//
// if (iResult == SOCKET_ERROR) {
// closesocket(ConnectSocket);
// ConnectSocket = INVALID_SOCKET;
// continue;
// }
//
// break;
// }
//
// freeaddrinfo(result);
//
// if (ConnectSocket == INVALID_SOCKET) {
// printf("Unable to connect to server!\n");
// WSACleanup();
//
// return 1;
// }
//
// // Send an initial buffer
// iResult = send(ConnectSocket, sendbuf, (int)strlen(sendbuf), 0);
// if (iResult == SOCKET_ERROR) {
// printf("send failed with error: %d\n", WSAGetLastError());
// closesocket(ConnectSocket);
// WSACleanup();
//
// return 1;
// }
//
// printf("Bytes Sent: %ld\n", iResult);
//
// // shutdown the connection since no more data will be sent
// iResult = shutdown(ConnectSocket, SD_SEND);
// if (iResult == SOCKET_ERROR) {
// printf("shutdown failed with error: %d\n", WSAGetLastError());
// closesocket(ConnectSocket);
// WSACleanup();
//
// return 1;
// }
//
// // Receive until the peer closes the connection
// do {
// iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
//
// if (iResult > 0)
// printf("Bytes received: %d\n", iResult);
// else if (iResult == 0)
// printf("Connection closed\n");
// else
// printf("recv failed with error: %d\n", WSAGetLastError());
//
// } while (iResult > 0);
//
// // cleanup
// closesocket(ConnectSocket);
// WSACleanup();
//
// return 0;
//}
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
int receiv(iResult, ClientSocket, recvbuf, recvbuflen) {
int iSendResult;
do {
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
printf("Bytes received: %d\n", iResult);
// Echo the buffer back to the sender
iSendResult = send(ClientSocket, recvbuf, iResult, 0);
if (iSendResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("Bytes sent: %d\n", iSendResult);
}
else if (iResult == 0)
printf("Connection closing...\n");
else {
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
} while (iResult > 0);
}
int __cdecl main(void)
{
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo* result = NULL;
struct addrinfo hints;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for the server to listen for client connections.
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
HANDLE hThread;
DWORD threadID;
hThread = CreateThread(NULL,
0,
receiv(iResult, ClientSocket, recvbuf, recvbuflen),
NULL,
0,
&threadID);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// No longer need server socket
// closesocket(ListenSocket);
// Receive until the peer shuts down the connection
// shutdown the connection since we're done
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
WSACleanup();
CloseHandle(hThread);
return 0;
}